I took some time out from my fountain to work on hand painting some tilable and unique textures. The style is realistic, but still with the look of hand painted. I plan to put them to use at a later date... probably a small, overgrown scene at some point.
As you can tell, I'm only showing the diffuse maps for ease. Also created spec and alpha maps, and generated quick-and-dirty norms via xnormal.
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