I'm happy with where the vegetation is atm... placement-wise. Gonna do the zbrush stones for the ground, not sure what I plan to do in the background once the flooring is in. Might pop in a skydome, a brick fence/wall... . Or, just do a colored bkgd and call that good. Eh... . I'm ready to be on to the next thing!!
Wednesday, May 30, 2012
Tuesday, May 29, 2012
I've started drafting in the vegetation. I'm okay with the grass as is atm (I plan to add in the sculpted, tiled stone ground texture asap). The Ivy texture I'm happy with, but overall it's a bit bright, saturated, and obviously trans in the render. I will refine that, but I do feel the addition of vegetation helps with the look I want.
Friday, May 25, 2012
Thursday, May 24, 2012
So, back to working on my LP fountain. Everything's all game-rez, now, and I've baked out AO and norms. I'd been really teetering back and forth about whether or not I wanted to texture this, or just call it good when I had a game rez and the high rez. I've decided to go ahead and texture the thing since I like painting textures and.. you know... why not? Hehe.
I just have the two tiling base textures atm... tiling marble and tiling worn copper. I've modeled out some low rez stones to detail in ZBrush and then make into a tiling texture for the ground plane. I think, as far as textures go, I'll need at least a tiling dirt/stain texture to add some grit to the fountain. I'm not sure if I'll want to do another tiling texture with water scum (you know, the kind of mossy greenish stuff) to blend in around the bottom areas near the water.
I think I'll probably also do some ivy and weeds to add around the base of the fountain and growing along the bowl/top of the fountain. Could be a nice touch. After all that, if it looks good, I'll post to my website and start on the next project!!!
Speaking of, I'm not sure if I want to do a high rez character sculpt and figure all that out in Zbrush, or do a full sci-fi interior inspired by this cool painting I found on cgsociety. We shall see.
Monday, May 21, 2012
I took some time out from my fountain to work on hand painting some tilable and unique textures. The style is realistic, but still with the look of hand painted. I plan to put them to use at a later date... probably a small, overgrown scene at some point.
As you can tell, I'm only showing the diffuse maps for ease. Also created spec and alpha maps, and generated quick-and-dirty norms via xnormal.
As you can tell, I'm only showing the diffuse maps for ease. Also created spec and alpha maps, and generated quick-and-dirty norms via xnormal.
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