Friday, April 13, 2012

Well, I decided to just use GoZ rather than tinker with .objs in order to keep the process moving. However, after posting to Polycount, it was suggested I try an import scale number greater than 0 (doh!) and the imports now work! Embarassing, but awesome that someone caught that. Yay, Polycount.

Anywho, here's an updated screenshot with the gargoyle sculpts in place on the bowl. Moving onto sculpting some of the base pieces.

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