Finished the first sculpt: a gargoyle face for the sconces on the side of the fountain's main bowl. Running into an interesting issue, which I'm going to have to figure out. When importing the mesh to 3ds max it's invisible in viewport. It appears that all verts become collapsed to 0,0,0. I've tried flipping normals, adding a normal modifier, applying a scene material, adjusting import settings, and trying exporting in multiple file types. Frustrating, but I'll figure it out.
Here's a quick image of the sculpt, not yet placed in scene due to the aforementioned issue.
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