Finished sculpting all the parts I plan to sculpt in ZBrush. I
might cal the high poly portion of the fountain done and move onto the
retopo and normal/AO bakes. Not sure if I plan to texture this... .
Monday, April 23, 2012
Wednesday, April 18, 2012
Fountain
Here's a quick screengrab as an example of some of the sculpting I've been doing on the pieces of my fountain. About to start in on detailing some of the mid columns. Zbrush feels so easy ... kind of like you can just do free doodles as opposed to planning out the technical aspects, if that makes sense. Anywho, onward.
Friday, April 13, 2012
Well, I decided to just use GoZ rather than tinker with .objs in order to keep the process moving. However, after posting to Polycount, it was suggested I try an import scale number greater than 0 (doh!) and the imports now work! Embarassing, but awesome that someone caught that. Yay, Polycount.
Anywho, here's an updated screenshot with the gargoyle sculpts in place on the bowl. Moving onto sculpting some of the base pieces.
Anywho, here's an updated screenshot with the gargoyle sculpts in place on the bowl. Moving onto sculpting some of the base pieces.
Wednesday, April 11, 2012
Fountain
Finished the first sculpt: a gargoyle face for the sconces on the side of the fountain's main bowl. Running into an interesting issue, which I'm going to have to figure out. When importing the mesh to 3ds max it's invisible in viewport. It appears that all verts become collapsed to 0,0,0. I've tried flipping normals, adding a normal modifier, applying a scene material, adjusting import settings, and trying exporting in multiple file types. Frustrating, but I'll figure it out.
Here's a quick image of the sculpt, not yet placed in scene due to the aforementioned issue.
Here's a quick image of the sculpt, not yet placed in scene due to the aforementioned issue.
Monday, April 9, 2012
Fountain
Got a bit farther on the fountain. Added columns, adjusted arches, general detailing/decor. Spent time prepping some pieces for ZBrush and optimizing the scene so my computer isn't so taxed.
Random other note, I'm looking into Turbosquid and the3DStudio. Since I'm job searching it seems like these could be a nice way to possibly make some income while getting use out of old models and beefing up my portfolio. After reading about both companies it seems like TS has been under fire as less-artist-friendly. Probably going with 3DStudio.
Anywho, ZBrush onward... !
Random other note, I'm looking into Turbosquid and the3DStudio. Since I'm job searching it seems like these could be a nice way to possibly make some income while getting use out of old models and beefing up my portfolio. After reading about both companies it seems like TS has been under fire as less-artist-friendly. Probably going with 3DStudio.
Anywho, ZBrush onward... !
Wednesday, April 4, 2012
Fountain
Finished the general high poly modeling for the blocking stage. Going to start adding in some columns and such, now.
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