Tuesday, June 5, 2012



 So, here's some quick caps of what I've been working on for the ground plane. I decided that I don't like just a flat, grey ground with a default mat. I ZBrushed the six low poly stones I modeled and turned them into 6 individual low poly stones with HP normals/AO to add ground variation. I also used those same ZBrushed stones to make a tiling ground texture to blend with a hand painted dirt texture I have. Overall, I think it helps with the dilapidated and not-default-material look I'm going for.

I still haven't done any hand painting on the diffuses for the individual stones and the ground plane. I plan to add color variations and some speckles, moss etc. I think that'll help the final render look more refined than currently.

As far as the background.... I might just finish up the ground texturing, do a final render pass and call it good. I might revisit this scene later to add a broken down wall, some ruins.... etc.


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