So I got rid of the funny prongs on the bottom of the gun and opted for a metal band with a spherical screw. I think it makes more sense with the flow of the gun.
Time to bring into ZBrush for some detailing. I'm unsure if I want to try out Polypaint and just texture the whole thing in ZBrush, or if I'm going to do hand painted, Photoshop stuff. Ehhh.... will figure that out.
Friday, June 22, 2012
Thursday, June 21, 2012
Pistol Update
I took a break from the pistol to work on a low-poly, dock level. But! I wanted to get back to modeling more detail onto the pistol. I've added the flintlock mechanisms, some do-hickeys along the barrel, and an auto-firing, piston/gauge bit to the handle. I still feel the barrel is missing something, but I don't really know what yet.
Monday, June 11, 2012
I decided that for my next project I'd design and model a weapon. I enjoy a lot of the "steam-punk" art I see, and have always found old guns to be fascinating. Therefore, I did some research and sketched out a steam-punk-inspired, flintlock pistol.
The above screenshot is what I have so far for my 3d block-in. I'm going to be adding more weight to the butt-end in order to help balance out the front-heavy weapon. Obviously, the flintlock-mechanism hasn't been blocked in yet.
The above screenshot is what I have so far for my 3d block-in. I'm going to be adding more weight to the butt-end in order to help balance out the front-heavy weapon. Obviously, the flintlock-mechanism hasn't been blocked in yet.
Wednesday, June 6, 2012
2D WIP Fun
I decided to take a little break from 3d and to do a little fun painting. This is WIP: Cyborg Killer.
Concept: Victims of violent crimes and accidents have a second chance at life. Degraded tissue can be replaced with high-tech limbs. At request of family or in cases of extreme trauma, Awakened Souls have their memories deleted and can start their lives anew. However, this process is not yet perfect. For Eva, her violent near-demise has left technologically-untouchable, deep-seeded hatred for any who dare commit crime. Mentally gifted and kind in her first life, Eva now stalks the streets to dole our her justice upon anyone she deems criminal.
SUPER CHEESE!!!! =P
Need to finish up the suit and do the metal. Not sure if I want to bother with a background or just do a little wibbly around the character. Then, back to 3d. ^_^
Concept: Victims of violent crimes and accidents have a second chance at life. Degraded tissue can be replaced with high-tech limbs. At request of family or in cases of extreme trauma, Awakened Souls have their memories deleted and can start their lives anew. However, this process is not yet perfect. For Eva, her violent near-demise has left technologically-untouchable, deep-seeded hatred for any who dare commit crime. Mentally gifted and kind in her first life, Eva now stalks the streets to dole our her justice upon anyone she deems criminal.
SUPER CHEESE!!!! =P
Need to finish up the suit and do the metal. Not sure if I want to bother with a background or just do a little wibbly around the character. Then, back to 3d. ^_^
Tuesday, June 5, 2012
Fountain Finished
That's the *finished* low poly fountain. You can view it + textures etc. on my website: www.april-s-art.com.
Debating with myself on the next project!
Debating with myself on the next project!
So, here's some quick caps of what I've been working on for the ground plane. I decided that I don't like just a flat, grey ground with a default mat. I ZBrushed the six low poly stones I modeled and turned them into 6 individual low poly stones with HP normals/AO to add ground variation. I also used those same ZBrushed stones to make a tiling ground texture to blend with a hand painted dirt texture I have. Overall, I think it helps with the dilapidated and not-default-material look I'm going for.
I still haven't done any hand painting on the diffuses for the individual stones and the ground plane. I plan to add color variations and some speckles, moss etc. I think that'll help the final render look more refined than currently.
As far as the background.... I might just finish up the ground texturing, do a final render pass and call it good. I might revisit this scene later to add a broken down wall, some ruins.... etc.
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