Harhar.... what a terrib..LY awesome title, huh?
So, an artistic mentor and coworker of mine, Chidi M. (check out his stuff http://www.chidomo.com/index_BK.htm) let me know about a great, realtime shader for 3ds max. He suggested I give it a try and pointed out that my airship could be further beautified. I've taken his suggestion and have spent a bit of yesterday and today getting to know the shader (check the shader out http://www.laurenscorijn.com/viewportshader). While at it I created a spec, norm and glow map. Here's the latest!