Tuesday, December 13, 2011

High Poly, Low Poly

Got more done today retopo-wise. Built the low poly drive shaft and finished up the engine, so was able to start rotating elements into their final positions. Front doesn't connect the way I want, since I've made so many visual adjustments, so I'll have to address that tomorrow. Have some detail elements to retopo (i.e. wrenches, interior radiator). But then I think I'm calling it done and am formally switching to UVs, texturing, beauty shots and onto the next project!

High Poly Hot Rod

Low Poly Hot Rod
























I'm happy with the low poly engine, which has been the more time consuming part of the retopo process this project. You'll see the high poly engine first, then the low poly one.

High Poly Engine
Low Poly Engine                                                                                  

Monday, December 12, 2011

Hot Rod, still in the works!

Just wanted to post a quick update on the hot rod project since I haven't posted in awhile! I worked a bit on the high poly. Sculpted the fabric around the shifter, rotated some pieces more into their final position etc. 


More importantly, though, I've been spending a lot of time doing the retopo so that I can have a game-worthy vehicle! Building the low poly cab and engine has been time consuming, but fun. Once I'm finished with all that (should be soon) it's onto UVWs and texturing! I'm not sure why, but I've always kind of liked doing UVWs... I think it's easy to feel accomplished when you have a lovely layout.

Thursday, December 1, 2011

Hot Rod Update

I've got a decent amount of work done on the hot rod over the past couple of days. Spent a lot of time making high poly details. A few things I've worked on specifically include the steering column, headlights, front suspension, decorative lights, windshield.

I'm thinking I'll leave off on more of the high poly stuff in order to start doing some retopo. Might take awhile. o_O


Tuesday, November 29, 2011

Hot Rod Update


Got some high poly modeling done today. Specifically spent time on refining the undercarriage area, the gas tank, tires, and redid in the interior fabric of the cab (which I'm much happier with now).

Unfortunately, I also realized I forgot to copy a low poly version of the cab! I'll have to figure out what I want to do about that. Doh!

Monday, November 28, 2011

Hot Rod Update

Back to working on the Hot Rod now that the Thanksgiving holiday is over!

Nothing super exciting this update, got high poly work done on the cab interior. I'm not really happy with how the ridged cloth on the cab walls looks, so I might redo that later.

Wednesday, November 23, 2011

Hot Rod Update

Just a quick shot of the entire thing as of right now. Did a little work on the high poly mesh for the cab... really adjusted the flow of the cab to fit this nifty reference I found. With Thanksgiving around the corner I have to admit I didn't get tons done today!

As you can tell from the screengrab, things aren't into their correct positions yet. Going to need to elongate the car a bit to fit the engine details in, the front end of car will sit much lower in final.

Happy Thanksgiving as of tomorrow.  =)

Tuesday, November 22, 2011

Hot Rod Update: Engine getting there!

Modeled engine light + details. Adjusted detailing around carburetor belt. Also, wasn't fond of the round carb/engine mounts... thought they just looked kind of funny. Fixed to a square shape. Still think they look a little funny due to size... might lengthen to support light more believably.

Want to add more detailing to the light, the shape is a bit too tubular I feel. There's some cool ref out there with ridges on the top and a more protrusive top front lip.