Thursday, July 26, 2012

Onward

Soooo it's been awhile since I posted. I've been busy tinkering with personal projects, traveling, helping to plan upcoming weddings etc.etc. Finally, an update!

I finished sculpting in some detail on my Flintlock in ZBrush. Mostly I just added some scratches around the handle and tip of the wood of the gun. I also added in some etched, flowery detail on some of the silver embellishments. I think I still plan to paint the model using Polypaint in ZBrush. Not sure if I want to bother with baking it all down to game rez, though.


Aside from that, I took a little time to start creating models to populate a urban scene in UDK. I pretty much modeled everything high-rez and then down-rezzed to fairly low, game-rez assets (3ds Max, XNormal). Textures are some reference and a fair amount of hand painting and tweaks. I probably want to redo the ground as terrain so I can get some good vert blending with asphalt and dirt. Also, will want a lot of cracks and stains, so will need to get some decent decals. The apartment buildings are generic and I plan to make them more unique with decals and some vert painting. Still need lots of extra assets to make the area feel more realistic.