Wow stuff doesn't like transferring from 3dsMax 2011 64bit to 3dsMax 2009 32bit. =P But! I finally got some of my Hot Rod home. Unfortunately, the geo's all a bit wonky and I have to do a lot of clean up to get working on it again. Lame! However, as promised, here's a quick preview of what I have thus far. Very early blocking stages.
The plan is to go high poly and then down rezzing. Will bake high poly norms to low poly mesh.
Wednesday, January 19, 2011
Sunday, January 9, 2011
Eek I just found a dead spider...
And it's sitting right in front of me between my keyboard and monitors. *shiver* That exciting news aside...
It seems I've been lax in posting stuff. Work and the holidays and life have been keeping me busy. However, I have a couple of personal projects in the works.
Procedural building is of interest to me, so I've decided to try my hand at it. Thus far I only have a few base meshes with very tentative texturing done. Here are some quick renders. Note: These are just preliminary to get the basic "feel" down. No norms, specs, dirtiness yet. I want to go for Korean architecture and am hoping to bring in the story of an old building being repurposed for modern Korean storefront(s). The storefronts are totally untextured as of yet, so I've not included snaps of them. :)
Aside from these I'm also building a high rez hot rod... I figure hey, I work on a racing game may as well do something related for fun right? Unfortunately I'm building that on Max2011x64 and do not have caps available where I'm at currently. Oh wells, pics of that eventually.
It seems I've been lax in posting stuff. Work and the holidays and life have been keeping me busy. However, I have a couple of personal projects in the works.
Procedural building is of interest to me, so I've decided to try my hand at it. Thus far I only have a few base meshes with very tentative texturing done. Here are some quick renders. Note: These are just preliminary to get the basic "feel" down. No norms, specs, dirtiness yet. I want to go for Korean architecture and am hoping to bring in the story of an old building being repurposed for modern Korean storefront(s). The storefronts are totally untextured as of yet, so I've not included snaps of them. :)
Aside from these I'm also building a high rez hot rod... I figure hey, I work on a racing game may as well do something related for fun right? Unfortunately I'm building that on Max2011x64 and do not have caps available where I'm at currently. Oh wells, pics of that eventually.
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